Wild Magic

d% Effect
01-03 The spell fails, and instead an effect from the “Bad Effects” table happens. Any resources used to cast the spell (spell slots/spells per day, material/XP components, item charges, daily uses of an item or ability, etc.) are still consumed.
04 The spell simply fails. Nothing happens. Any resources used to cast the spell are still consumed.
05-11 The spell fails, and instead an effect from the “Risky Effects” table happens. Any resources used to cast the spell are still consumed.
12-20 The spell fails, and instead an effect from the “Harmless Effects” table happens. Any resources used to cast the spell are still consumed.
21-23 The spell fails, and instead an effect from the “Bad Effects” table happens. Any resources used to cast the spell are not consumed.
24 The spell simply fails. Nothing happens. Any resources used to cast the spell are not consumed.
25-29 The spell fails, and instead an effect from the “Risky Effects” table happens. Any resources used to cast the spell are not consumed.
30-35 The spell fails, and instead an effect from the “Harmless Effects” table happens. Any resources used to cast the spell are not consumed.
36-45 The spell functions, but in addition an effect from the “Bad Effects” table happens.
46-47 The spell functions normally.
48-62 The spell functions, but in addition an effect from the “Risky Effects” table happens.
63-95 The spell functions, but in addition an effect from the “Harmless Effects” table happens.
96-00 The spell functions, and in addition an effect from the “Bonus Effects” table happens.

Effect Descriptions:

  • Bad effects are generally unequivocally harmful to the caster.
  • Risky effects may or may not be harmful to the caster, depending on luck and the circumstances.
  • Harmless effects generally will neither harm nor help the caster, and are simply odd cosmetic effects.
  • Bonus effects add some extra bonus to a successfully cast spell, generally in the form of free metamagic.

Bad Effects

d% Effect
01-05 The caster is affected as though by a targeted Dispel Magic, using the caster’s own caster level for the dispel check.
06-10 The caster and all in a 20-ft radius are affected as though by an area Dispel Magic, using the caster’s own caster level for the dispel check.
11-15 The arcane energies prove too much for the caster to handle, dazing him for 1 round.
16-25 For one round, colored bubbles come from the caster’s mouth instead of words whenever he tries to talk, releasing the words when the bubbles pop. This prevents the caster from casting spells with verbal components.
26-30 A flash of brilliant light blinds the caster for 1d4 rounds.
31-35 The caster is nauseated for 1 round as his perception of the world spins violently.
36-44 An anvil appears in the air above the caster’s head, falling on him and then promptly vanishing. This deals 5d6 bludgeoning damage to the caster (Ref half). (Note to the DM: Feel free to be creative about the exact nature of the object bonking the caster on the head!)
45-52 An irritating but incredibly catchy tune gets stuck in the caster’s head for 2d6 hours, imposing a -4 penalty to Concentration checks and requiring the caster to make a DC 15 Concentration check in order to cast a spell or use any skill requiring concentration during this time. This effect can only be removed by use of Remove Curse.
53-60 An irritating but incredibly catchy tune follows the caster around for 2d6 hours, as though produced by an invisible speaker hovering near the caster’s person. This effect imposes the same penalties as described above, but also affects all creatures within earshot of the caster. It will also tend to prove compromising in the event that the caster wishes to sneak around. This effect is suppressed by magical silence, but in this case the tune still continues to play in the caster’s head, as described in the above effect. This effect can only be removed by use of Remove Curse.
61-63 The caster is encased in crystal for 2d4 rounds. This effect functions as a Resilient Sphere surrounding the caster’s space, but additionally prevents the caster from moving or speaking and allows no saving throw.
64-67 The spell comes into effect, but is weaker than usual. The effective caster level for the spell is reduced by 1d4 (to a minimum of 1), and the save DC is reduced by 2. Reroll if this effect is rolled for a failed spell.
68-73 The caster is struck by an overwhelming urge to laugh hysterically, and is affected as though by Tasha’s Hideous Laughter for 1d4 rounds.
74-76 The caster is struck by an overwhelming urge to dance, and is affected as though by Otto’s Irresistable Dance for 1d3 rounds.
77-90 The spell rebounds on the caster. If this result is rolled for a failed spell, the spell comes into effect anyway, modified by this effect.
91-95 The caster is overwhelmed by bizarre hallucinations, becoming confused (as the spell) for 1d4 rounds).
96-00 The spell affects a random target or area. For area-effect spells, roll 1d8 to determine a random direction, starting with 1 for north and moving clockwise around the compass, then roll to determine range based on the spell’s range category. For short range, roll 1d10x5 ft; for medium, 1d20x10 ft; for long range, 1d100x5 ft. Reroll if this effect is rolled for a failed spell.

Risky Effects

d% Effect
01-06 The target is affected as though by a targeted Dispel Magic, using the caster’s level for the dispel check. If this effect is rolled for a spell that doesn’t affect a single target, choose one target at random from among the spell’s targets or the creatures in the spell’s area. Apply before the spell’s effect.
07-12 All creatures in a 20-ft radius burst centered on the target are affected as though by an area Dispel Magic, using the caster’s level for the dispel check. If this effect is rolled for a spell that affects multiple targets, select one of the targets at random on which to center the spell. If this effect is rolled for a spell that affects an area, center the effect on the spell’s point of origin. Apply before the spell’s effect.
13-20 A Reverse Gravity effect covers a 30-ft radius centered on the caster for 1d6 rounds.
21-27 A Vertigo Field effect (PH2) covers a 30-ft radius centered on the caster for 1d6 rounds.
28-35 Swirling lights surround the caster for 1d4 rounds. Treat this as a Glitterdust spell centered on the caster.
36-42 All creatures within a 30-ft radius of the caster are confused (as the spell) for 1d6 rounds.
43-50 A burst of magical energy explodes from the target’s square, dealing 1d6 damage per caster level to all creatures (including the caster) in a 20-ft radius burst (Ref half). If the spell that triggered this effect had an energy descriptor, the damage dealt by this effect is of that energy type; otherwise, roll 1d6 to determine the energy type as follows: 1 = fire, 2 = cold, 3 = electricity, 4 = acid, 5 = sonic, 6 = force. If this effect is rolled for a spell that doesn’t affect a single target, choose one target at random from among the spell’s targets or the creatures in the spell’s area.
53-57 As the previous effect, but the burst is centered on the caster. The caster is unaffected.
58-61 All creatures within 30 ft of the caster (including the caster) must make a Will save or simultaneously burst into a brief Broadway-style song & dance number. Treat this as an Otto’s Irresistable Dance effect lasting 3 rounds.
62-67 All creatures within a 30-ft radius of the target must make a Will save or be teleported 1d6 x 5 ft in a random direction. Select direction by rolling 1d8, rolling separately for each creature. If this would move a creature into an object or another creature’s square, instead move that creature to the nearest safe square to the one rolled. If this effect is rolled for a spell that doesn’t affect a single target, choose one target at random from among the spell’s targets or the creatures in the spell’s area.
68-73 As the previous effect, but the affected area is centered on the caster.
74-80 A Deeper Darkness effect and a Silence effect cover a 30-ft radius centered on the caster for 2d4 rounds.
81-83 A random animal appears in a random space 1d6 x 5 ft. from the caster, as though summoned from a bag of tricks; however, unlike animals normally summoned with a bag of tricks, there is no guarantee that this one will obey the caster. If this effect was triggered by a spell of level 1 or 2, use the table for a gray bag of tricks; if this effect was triggered by a spell of level 3 or 4, use the table for a rust bag of tricks; if this effect was triggered by a spell of level 5 or greater, use the table for a tan bag of tricks. Roll 1d3 to determine the attitude of the creature to the caster: 1 = hostile, 2 = neutral, 3 = helpful.
84-91 1d4 Great Thunderclaps (SC) occur at random points around the caster. For each Thunderclap, roll 1d8 to determine direction and place the center of the effect 1d20 x 5 ft from the caster in that direction.
92-00 The area in a 3d6 x 10 ft radius surrounding the caster becomes difficult terrain for 2d4 rounds. (Note to DM: Be creative about what’s making the terrain so difficult!)

Harmless Effects

  • Any lingering effects produced by this table can only be dispelled by use of a Remove Curse spell.
  • Many effects on this table call for a random color; for these effects, roll 1d12 to determine the color.
    1. Red
    2. Orange
    3. Yellow
    4. Green
    5. Blue
    6. Indigo
    7. Violet
    8. Black
    9. White
    10 Gold
    11. Silver
    12. Reroll twice, using both colors in a pattern of your choice. Honor this effect no matter
    how many times it is rolled, with each time adding new colors.
d% Effect
01-03 The caster’s hair grows 3d6 inches. This effect is instantaneous and cannot be dispelled, but there’s nothing stopping the caster from cutting the hair back to its original length.
04-06 The caster’s hair changes to a random color for 1d6 days.
07-08 The caster’s hair grows 3d6 inches and changes to a random color for 1d6 days. The color change can be removed by Remove Curse, but the hair growth is instantaneous and cannot be dispelled.
09-10 The caster’s hair falls out, growing back to its original length over the span of the next week.
11-13 The caster grows a magnificent mustache of his or her normal hair color. This effect is instantaneous and cannot be dispelled, but the mustache can be trimmed or shaved as normal.
14-16 The caster grows a magnificent bushy beard of his or her normal hair color. This effect is instantaneous and cannot be dispelled, but the beard can be trimmed or shaved as normal.
17-18 The caster grows magnificent mutton chops of his or her normal hair color. This effect is instantaneous and cannot be dispelled, but the mutton chops can be trimmed or shaved as normal.
19-20 The caster grows a magnificent mustache of a random color. The hair growth effect is instantaneous and cannot be dispelled, but the mustache can be trimmed or shaved as normal. The color change can be dispelled, and any facial hair that grows subsequently is of the caster’s normal hair color.
21-22 The caster grows a magnificent bushy beard of a random color. The hair growth effect is instantaneous and cannot be dispelled, but the beard can be trimmed or shaved as normal. The color change can be dispelled, and any facial hair that grows subsequently is of the caster’s normal hair color.
23-24 The caster’s socks, if he or she is wearing any, vanish from his/her feet and dangle from his/her ears.
25-26 The caster’s voice is swapped with that of a random creature with the ability to vocalize within 100 ft for the next 1d6 days or until dispelled by Remove Curse. The caster can still speak even if the creature with which he/she swapped voices couldn’t speak, but his/her voice sounds like what that creature would sound like if it could produce intelligible speech.
27-29 The caster’s voice is raised 2 octaves for 1d6 days or until dispelled by Remove Curse.
30-32 The caster’s voice is lowered 2 octaves for 1d6 days or until dispelled by Remove Curse.
33-34 The caster’s nose and ears grow comically large for 1d6 days or until dispelled by Remove Curse.
35-37 A burst of colorful bubbles streams from the caster’s ears and floats gently away.
38-40 A burst of confetti appears in front of the caster, accompanied by a congratulatory banner fluttering to the ground and the sound of party horns and crackers.
41-42 Each round for the duration of the spell, the caster’s appearance changes to mimic that of a random creature within 100 ft, as though by the Alter Self spell. If the randomly selected creature is of a type not eligible for mimicking by Alter Self, the caster’s appearance changes to give the best approximation possible within the limits of the spell. This effect only changes the caster’s appearance, and does not grant or remove any abilities of any kind. If the spell is instantaneous, the caster’s appearance changes momentarily to mimic a randomly selected creature, then reverts to normal.
43-44 The caster’s facial hair (if any) falls out, regrowing to its original length over the course of the next week. Dwarves (and only dwarves) may attempt a Fort save to negate this effect.
45-46 For the next 24 hours, the caster perceives all speech as being spoken in a comical stereotyped dialect, such as “Cockney chimneysweep”, “1920s mobster”, or “sassy black lady”. This includes not only pronunciation of words, but also choice of phrasing. This change is entirely in the caster’s head; everyone else hears things normally.
47-49 The caster grows short fur of a random color all over his/her body, which falls out after 1d6 days.
50-52 The caster’s hair takes on a life of its own for 1d6 days, standing up and waving about according to its own whims.
53-54 The caster’s body is wreathed in heatless and obviously fake-looking illusory flames for the duration of the (would-be) spell.
55-56 The air around the caster is permeated with the strong scent of some freshly-baked pastry.
57-59 A flock of doves appears in front of the caster and flies away.
60-62 A white rabbit appears in front of the caster and dashes off.
63 The caster’s sex is flipped for 1d6 days.
64-66 The caster’s clothing changes to a random color for 1d6 days.
67-72 The caster experiences a momentary, meaningless hallucination, which may affect any one of the caster’s senses. (Be creative!)
73-75 The caster’s skin takes on a scaly texture and changes to a random color for 1d6 days.
76-100 Reroll, ignoring further rolls of this result. If the rerolled result references the caster, apply it instead to the target or targets of the spell.

Bonus Effects

d% Effect
01-05 The save DC of the spell is increased by 1.
06-15 The save DC of the spell is increased by 2.
16-20 The caster gains a +2 bonus to CL checks to overcome SR for this spell.
21-25 The caster gains a +4 bonus to CL checks to overcome SR for this spell.
26-40 The caster level of the spell is increased by 1d6.
41-45 The caster becomes invisible (as though under the effect of the Improved Invisibility spell) for 1 round.
46-50 The spell’s level is increased by 1 as though by the Heighten Spell metamagic.
51-55 The spell’s level is increased by 2 as though by the Heighten Spell metamagic.
56-60 The spell’s duration is doubled as though it were cast with the Extend Spell metamagic. This stacks with the actual Extend Spell metamagic.
61-70 All variable numeric effects of the spell are increased by one-half, as though it were cast with the Empower Spell metamagic. This stacks with the actual Empower Spell metamagic.
71-80 The spell’s variable effects are maximized as though it were cast with the Maximize Spell metamagic.
81-85 If the spell allows a Reflex save and affects an area, it hurls creatures that fail their saves to the edge of its area, dealing 1d6 damage per 10 feet moved in this way, as though the spell were cast with the Explosive Spell metamagic [CArc]. Otherwise, this bonus has no effect.
86-88 The spell’s casting time is reduced. If the spell has a casting time of no more than 1 full round, it is cast as a swift action as though it were cast with the Quicken Spell metamagic, unless the caster has already used his or her swift action for the turn in which case this effect is ignored and the spell is cast as usual. For spells with longer casting times, the casting time is reduced as though by the Rapid Spell metamagic [CDiv]: Casting times measured in rounds are reduced to one full round; those measured in minutes are reduced to 1 minute, and those measured in hours are reduced to 1 hour.
89-92 The spell is automatically cast again at the beginning of the caster’s next turn, as though it were cast with the Repeat Spell metamagic [CArc]. The spell always originates from the same location and affects the same area it did the first time. If the original spell affected a ranged target, it affects the same target if that target is within 30 ft of its original position; otherwise, the second spell fails. Touch range spells cannot be affected by this bonus.
93-95 The spell takes effect twice on the same target or area simultaneously, as though it were cast with the Twin Spell metamagic [CArc]. All variable characteristics (including attack rolls) or decisions made about the spell are the same for both copies, but all affected creatures receive the effects of each spell individually (including making two saving throws if applicable).
96-00 Reroll twice, ignoring further rolls of this result, and use both results.

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Wild Magic

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